Wednesday, October 20, 2010

Coaching Kristy Episode 4

  • Kristy sits down at a new table and immediately 3-bets 76hh OTB versus an unknown CO open. BW explains that if the CO is known to be a 4-bet or fold type of player then 3-betting 76hh would be good. Against an unknown at low stakes, we should assume that they tend to call too much which makes calling the open better than 3-betting.
  • The BB cold calls Kristy's 3-bet and the CO folds. Flop comes 7s5h3d and the BB leads out $5 into a $11.65 pot. Kristy was lost on what to do in this spot and ended up calling the donkbet. BW explains that raising is better than calling here. Kristy almost always has 9 clean outs if she is not already ahead and she has a decent amount of fold equity versus better hands. Villain is not likely to put anymore money into the pot if he had a hand like AK or AQ that donked so raising will force him to fold his equity share. A raise will also sometimes force him to fold hands medium pocket pairs like 88 or 99 that he decided to donk/fold.
  • MP raises to $1.75, folds to Hero in BB. Hero calls $1.25 with KhQs. Flop: Hero checks, MP bets $3, Hero raises to $8.50, MP calls $5.50. Turn: Hero? Board: Flop: 7s4h2h ($3.60) Turn: 9h ($19.75)
    • This is a great spot to double barrel and maybe even triple barrel depending on the river card. The 9h improves our equity by giving us another 9 outs and we can credibly represent the turned flush. The river may be a good triple barrel depending on the villain's tendencies. If he is the type that will call the turn with JxJh or AhX and is likely to fold to a third barrel then fire away. Turn bet sizing does not need to be big since our value range is very strong on the turn so about half pot is enough.
  • Hero raises UTG with AcAs to $1.75, MP raises to $6, folds to Hero, Hero calls $4.25. Flop: Hero checks, MP checks. Turn: Hero? Board: Flop: Qd2h7h ($12.15) Turn: Ad ($12.15)
    • This is a mistake that I might be making too often. I will often times lead the turn once the flop checks through but the obvious play here is to check again. There are three types of hands the MP can have: weak showdown hand, air, monster. We maximize against air by checking the turn to allow the MP to bluff the turn by representing the Ad. Against his monsters, we will stack off by c/r'ing. The weak showdown portion of his range is difficult to extract value from regardless.

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